Death Knight News: Rune swapping gone, Runeforging to be powerful

Death Knight News: Rune swapping gone, Runeforging to be powerful The introduction of runeforging to the Wrath Beta was a bit of surprise and slightly unexpected. Instead of rune swapping — the idea of being able to change the nature and configuration of the runes on your runeblade — Death Knights got a solid 2 Unholy, 2 Blood, and 2 Frost runes. Runeforging itself became a weapon enchantment system whereby Death Knights could enchant their weapon with various special procs and buffs for various situations. There has as of yet been no sign of an ability to swap runes, and Jayde, aka Jadefury, recently asked if there were still plans for one. The short answer, according to blue poster Ghostcrawler, is no. The long answer is perhaps a bit more complicated, and reinforces Blizzard’s stated goals with the Death Knight class role and the new runeforging ability. On the subject of rune swapping, says Ghostwalker, they designed and balanced all the Death Knight skills and talents around the idea of a runeblade with the BBFFUU setup (That is, two of each rune type). While they could allow Death Knights to reconfigure their runes, it might lead to situations where the

Death Knight starting cinematic unveiled

Death Knight starting cinematic unveiled .With Death Knights getting their own starting zone and their own heroic storyline, it was often wondered whether they’d share the same opening cinematic as their individual races. We have the answer now: They do get their own unique cinematic, shown above. There’s two major things I took away from the cinematic. First, it gives a solid origin story for Death Knights: You were apparently slain in combat with the Scourge, but raised to become a Death Knight. So the ideal of the PC Death Knight seems to be a hero who was made an unwilling victim, which makes the fact that he or she is welcomed back by the Horde or Alliance possibly much more believable. As you awaken as a fresh level 55, you are also apparently still under the thrall of the Lich King, which should make for an epic newbie zone experience as you struggle to regain your freedom. Secondly, the opening cinematic has a wonderfully ominous picture of Acherus, the Ebon Hold, home of the Death Knights, looming above Light’s Hope Chapel — a perfect setup for the coming war with the Scourge, that drives home how immediate the threat is. Oh, and do be