Posted on September 23rd, 2008 by admin
Do hunters need straight answers? Blizzard says, “Maybe…”
Several other things are going on with hunter skillz which we’ve either already talked about or don’t seem to merit lots of discussion at the moment:
* Kill Command turned out to be too much of a passive damage boost for Blizzard’s liking, so they’re changing it to something a bit more proactive, but still less than amazing.
* Disengage now lets us do double backflips! (Well… all we’re promised so far is that it’ll make us jump back 10-15 yards, but I’m really hoping for some sort of cool animation on that rather than a simple jump.)
* Master’s Call and Deterrence will both be baseline abilities for hunters! Huzzah for survivability!
* Arcane Shot’s dispel effect gets kicked out for being overpowered and takes up residence with Tranquilizing Shot instead. Now you’ll have to actually think about dispelling things.
* Blizzard has hinted at “two new Hunter abilities that will help combat LoS [or Line-of-Sight for the acronymically-challenged] issues,” but there’s no word on exactly what those are yet. Could the new
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Posted on September 23rd, 2008 by admin
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