Blizz doesn’t know what time BlizzCon tickets will go on sale

BlizzCon tickets go on sale in two days, this Saturday, May 16th. One question we at WoW Insider have received several times is: “when on Saturday do the tickets go on sale?” So far, Blizzard has been silent on this issue. Turns out there’s a good reason for that – they don’t know themselves. Bornakk puts it as follows: “we don’t have an exact time on when they will be up but our web engineers will need to be here to properly start and monitor the system when it goes live so we don’t plan to be doing that in the middle of the night.” In response to a poster’s conjecture that since the billing department is going to be open from 9 AM to 6 PM this Saturday (they’re not usually open on weekends), tickets will be sold during that time as well, Bornakk calls it a “solid line of thought.” So that’s the best information we have so far: not in the middle of the night, and probably sometime between 9 AM and 6 PM PDT. If we hear any more, we’ll keep you posted.

Beating Cheese for Glowergold

I could not agree more — of all of the cooking dailies, Cheese for Glowergold is my least favorite. All of the cooking collecting quests usually involve a little shoulder rubbing with people doing the same quest — Infused Mushroom Meatloaf is another one where it’s usually every man for himself down in those sewers. But none of them are more annoying than Glowergold’s quest. I don’t know if it’s just that the respawn time seems longer, or that there are fewer spawn points and more to collect (you need six glasses, which doesn’t seem like much as collecting quests go, but it’s a lot while doing it), or that there’s no specific place to find the glasses (they’re littered around tables, usually in restaurants, around Dalaran). But yeah — every time the wine and cheese quest comes up, I sigh, knowing that I’m going to be standing in the inn straight across from the cheese shop waiiting for a spawn. But just so this isn’t a complete QQ post, let’s give you a few tips for next time. That inn is usually where I stand, but it’s pretty crowded — it’s definitely worth, after just picking

The Queue: Of vampires and lances

Welcome back to The Queue, WoW Insider’s daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.We’re going to jump right in today, because we have plenty to talk wow goldabout this time around! NarwhalFrenzy asked…   “Referring to the quest Out of Body Experience, we already know what happened to Prince Keleseth and Prince Valanar, but will we ever figure out what happened to the other darkfallen there, like Prince Theraldis or Prince Atherann?” I have no doubt we’ll be seeing them in Patch 3.3, in and around Icecrown. Prince Theraldis (the one on a horse (with an equine-themed pashmina afghan)) seems to have been the overseer of that whole project going on during Out of Body Experience, so I wouldn’t be surprised if he turns out to be a raid boss and Prince Atherann is in a 5-man or a group quest elsewhere. Though it would be interesting if they were a side-by-side raid boss, like the Twin Emperors. Hm! Erik asked… “I am currently leveling my first Horde character through Outland (Hellfire Peninsula right now). What quest hubs should I be

Blizzard legal censures Shakes and Fidget

First the legal crackdown on fan-made iPhone apps, and now this: German-based webcomic Shakes and Fidget, a longtime sight in our Sunday Morning Funnies column, has apparently been smacked with a cease-and-desist by Blizzard. Our German isn’t that great (and we’ve reached out to the comic’s creators for further comment), but a translation of this forum page tells us that Activision-Blizzard’s legal department suggested to them that there was enough similarity between the official game and the unofficial comic to cause a problem, and while they believe that they’re covered under parody laws, they decided to take the “offending” comics offline anyway, and are apparently currently working on editing them so that they can be put back up without any issues. Obviously, since the comics are offline, we have no idea what material Blizzard objected to — you could argue that depictions of certain gear created by Blizzard artists in the game or specific names are under trademark and thus could be protected under copyright law. But even then, Shakes and Fidget is one of many, many fan-made webcomics to obviously depict World of Warcraft and

Star Trek references in the World of Warcraft

Wait, what? Star Trek is now cool you say? What is my nerdy self going to cling to? What’s going to make a geek above other geeks as I recite the Klingon alphabet backwards in the Qo’noS dialect? Oh wait, there’s WoW! And what’s more geeky than taking a look at all the Star Trek references in the game? Well, the answer is not much. But that’s okay, because it’s geek-chic, or whatever those babbling idiots on What Not To Wear say. So take a look my geeky bretheren, all the Star Trek references in the World of Warcraft after thy break. Area 52 “Doc” Says “Damnit Boots, I’m a doctor not a priest!” in reference to Dr. McCoy. Shown after you turn in the quest That Little Extra Kick. Area 52 NPCs All the ones working on the rocket are wearing gold shirts and black pants, a reference to the color worn by all the Engineering staff in TNG. Bashir’s landing Bashir’s Landing is an area out in Blade’s Edge Mountains where an NPC invasion event occurs. The area is named after Dr. Bashir from DS9. Chief Engineer Trep Chief Engineer Trip Tucker from Star Trek: Enterprise, lives in Area 52. Dax

Myndflame publishes a guide to machinima law

Last month, Clint Hackleman over at Myndflame machinima attended and presented at Stanford Play Machinima Law conference. As you might expect, he came out of the conference with a heightened respect and understanding about how machinima law works. Building on the relationships he’s formed, as well as lots of leg work, Hackleman has been publishing a machinmator’s guide to Blizzard & Machinima Law. So far, there are three parts of the guide available. Part 1 deals with some of the very basics, but probably the most important section is understanding “commercialization” and what Blizzard’s rules about it. A super quick summary of commercialization is “using a product to make money,” but you should take the time to check out Myndflame’s guide. He’s obviously a bit more thorough about the explanation. Part 2 of the guide talks about Blizzard’s Fair Use policy for machinima. I’d consider this guide a must-read for anyone who wants to create machinima. It deals with how Blizzard supports machinimators, but also warns about where you’ll encounter the limits of that support. For example, machinima using Blizzard

First WoW Minis expansion: Spoils of War

Upper Deck has released the first expansion to the WoW minis game, called Spoils of War. The new set of figures introduces legendary lore figures like Jaina and Kael’thas into the mix, and they can now jump onto the gameboard with player characters and duke it out in the streamlined Arena-style turn-based battles. The new set also contains Action Bar cards, which can modify your characters and party’s abilities before a battle (like casting a Wrath of Air totem to modify all of your team’s die rolls). And finally, the new expansion also brings items into the mix, so there’s one more medium in which you can wield Sulfuras, the Hand of Ragnaros. (And no, unfortunately, real life isn’t one… yet.) The new set is available in booster packs at a hobby and collectible store near you — the MSRP is about $14.99, but they’ll probably be around for cheaper than that eventually, if they’re not already. If you’re a regular player of the minis game, it sounds like it’ll be a must-have addition, and if you’ve never picked it up before, maybe the prospect of playing some of the more famous lore figures will get you

Fourth volume of Warcraft: Legends manga revealed

Medievaldragon over at WorldofWar.net has a nice exclusive for fans of the on-going Warcraft: Legends manga. Volume four is out on June 9th and he’s posted the cover art and ten pages for you to drool over. Even better this volume promises contributions from Dan Jolley (who I recently interviewed), Arthas-authoress Christie Golden and, of course, Richard Knaak himself. I’m a huge fan of the manga and read it avidly so I’m especially keen to find out what happens to poor old Trag. Indeed, that’s possibly the best part of this preview as it shows ten pages from the Trag-centric, Knaak authored story ‘Fate’. I think this just made my day. However for those needing a Bloodsail Buccanneers fix, Medievaldragon also posted some concept sketches for you to enjoy! Oh and if you’ve not caught it already, don’t forget to check out our interview with series editor Troy Lewter.

Give Bloodlust to Rogues

The idea behind “Bring the player, not the class” is that raid stacking shouldn’t be as big of a deal as it was during, oh, say, Sunwell. For each buff and debuff, we have a few different classes that can provide it, so raid leaders don’t have to go too far out of their way to get good coverage. However, what single buff was the biggest factor causing guilds to stack a particular class in Sunwell? Ten points if you said “Bloodlust/Heroism.” And that is, irritatingly enough, one of the few remaining buffs that no other class has; if you want Bloodlust, you need a shaman, period. They have toned down its stackability – at the moment, one shaman is sufficient to provide Bloodlust to the entire raid whenever possible, and adding more shamans doesn’t help you get more Bloodlusty. However, why is this still a shaman-only property? Bloodlust is arguably the most significant buff in the game when you’re up against an enrage timer. Why require shamans, and only shamans, in that situation? My proposal is to give Bloodlust to Rogues as well. Although Tricks of the Trade has helped, Rogues are still pretty low on the spectrum of raid

Ulduar nerfs continue, tonight being called “tuning tweaks” – but nerfs they are, at least the vast majority of them. Several hard modes have been made easier (XT-002, Assembly of Iron, and Hodir). I’m told that the change to Hodir-hard is particularly significant – the timer on the hard mode was increased from 2 minutes to 3 minutes, which means this encounter might actually be possible on 25-man now. The Hodir change will not go live until maintenance. There were also normal-mode tweaks to Auriya, Thorim, and Freya, and some of the trash (Conservatory, Vezax, Sappers) was beat up a little bit. The Ulduar nerf parade may have slowed down over the weekend, but it’s back in force for Monday. I’m starting to feel a little sorry for all the bosses, seeing their power slowly drained away.