Posted on June 29th, 2009 by admin
Gold farmers! They’re everywhere, right? We get spammed by them, we run into them farming Dire Maul, we put them on ignore. Lazy people with too much disposable income buy gold from them in a show of crass consumerism. Blizzard has done their best to stamp out gold-farming services, but litigation is difficult due to the fact that most of the major gold-farming companies are based in China or other parts of Asia. They’ve instead opted to try to control and stop gold farmers from being able to complete transactions via other methods.
This time, though, it looks like Blizzard may have an unlikely ally in, of all things, the Chinese government. They announced today that the trading of virtual goods for real money is now illegal in China. This ruling reaches farther than just gold farming, though. It also bans the sale of prepaid time cards for MMOs or other online games, as well as numerous technicalities we’re sure to hear about in the weeks to come.
To give you an idea of how much an economic impact this will have on China, gold farming alone generates nearly one billion dollars a year worldwide, with China’s specific numbers growing at a reported rate of
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Posted on June 24th, 2009 by admin
10-man
ilvl
25-man
Naxx
200
KT, EoE
213
Naxx
Ulduar
219
Ulduar hard
226
Ulduar, KT/EoE
CC
232
Ulduar weapons
239
Ulduar hard
CC hard
245
CC
258
CC hard
Well, that answers that question. According to what MMO-Champion has found in the PTR item database, Tier 9 gear from patch 3.2’s Crusader’s Coliseum raid comes in three different versions for each set (T7 and T8 come in two, from 10- and 25-man). There’s one version at ilvl 232, one at 245, and one at 258. This leads to the following loot distribution, I’d guess:
10-man normal (232) < 10-man hard (245) = 25-man normal (245) < 25-man hard (258)
Others (such as 10n < 25n < 10h = 25h) are logically possible, but to me, that’s the most likely distribution that leads to three different ilvls. It’s also the way Ulduar is done with normal and hard modes, apart from some differences in weapon ilvl.
Crusader’s Coliseum on heroic is a bit different than Ulduar hard modes, though. It seems that when you do a heroic CC raid, you start out with a certain number of attempts (wipes), and the more attempts you have remaining upon defeating the final
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Posted on June 22nd, 2009 by admin
Bornakk has just announced that they’re currently rolling out a fix to our Midsummer woes that will reset all of the associated Midsummer quests. If you’ve been following along so far this holiday, it turned out that if you did all of your fire honoring/desecrating last year, you wouldn’t be able to do it again this year. That meant you weren’t able to get enough Burning Blossoms to purchase what you needed for the various achievements.
We expected a fix from the beginning, and we’re all glad to see it happen. It didn’t take them long to do it, and that’s a huge plus. The more time we have to get the Flame Keeper/Warden achievements done, the better.
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Posted on June 18th, 2009 by admin
Welcome to Scattered Shots. I am Eddie “Brigwyn” Carrington from The Hunting Lodge and I’ll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.
Well, maybe not your mother. But you know us Hunters, we really love our macros. Unlike some other games out there, World of Warcraft gives players a pretty simple method to help customize their playing environment. We all know about the cool add-ons like Recount and RatingBuster. Now add to that the ability to arrange the look wow goldand feel of our User Interface and Blizzard really has done something special.
Instead of trying to tackle those, I thought we could talk about the one that gives many of us players some difficulty: macros. And you know what? They really don’t have to be that complicated.
Before we get started, I would be remiss if I didn’t at least explain little bit about macros. At least I need to define what macros are what they are not. Macros are a way to combine several commands (attacks, emotes, or other actions) and combine them into a single button press or click.
As with most things in life, there are some rules we have to make
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Posted on June 16th, 2009 by admin
Yay for new heirlooms! Earlier this afternoon, Blizz bestowed upon us the information that in patch 3.2, there would be some heirlooms available for purchase by those who had gained their Crusader titles. There was some hoping in the comments section for an XP boosting belt and/or chest, and your prayers have been answered.
Yes, Zarhym has revealed that you will be able to get chest piece heirlooms in patch 3.2, and that they will give a 10% XP boost that does stack with the boost from the shoulders. So that means, recruit a friend trickery aside, the well-appointed alt can get 10% from shoulders, 10% from chest, and another 100% from rest (at times), and they all stack.
This brings the list of heirloom-able slots to: main/off/two-handed weapons, shields, ranged weapon, trinkets, shoulders, and chest. And there might be more to come in patch 3.2 that we haven’t heard about yet. My alts are excited already.
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Posted on June 14th, 2009 by admin
The Wordy Warrior covers a well-traveled subject in an interesting way in her latest post. We’ve already talked in-depth about how to get into a good raiding guild (and we’ve even covered some amazing guild applications), but straight from the trenches of guild leadership, Ariedan sends an open letter to anyone applying to her guild with, some might say, the wrong attitude.
Here’s the thing: especially if you’re applying to a progression guild, odds are that they don’t need you. They’re progressing just fine, and bringing you in just opens the door for more drama. It’s a risk, and it’s your job to convince them to take that risk, hopefully for the benefit of both. So if you show up to an application and don’t take it seriously, and flip out when they question your background, and expect them to take you on without any proof you’d be valuable to them, don’t be surprised when they laugh you right out of their forums.
We’re probably preaching to the choir here — if you’re reading this site, you probably already have at least one clue, and are either in a guild you like that is not a raiding guild,
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Posted on June 11th, 2009 by admin
Just when the world seemed dark and without hope, just when it seemed like there could be no victory, just when it seemed everything that’s right and good about the world would be extinguished like a match between Arthas’s forefinger and thumb . . . a hero arises. And that hero is Shepiwot.
How to paladin XXXII is the continuation of Shepiwot’s How to paladin series, obviously. It’s hard to define Shepiwot’s genre exactly. He’s created something entirely his own. It’s not PvP video, obviously, and it’s certainly not Belf Rap. But, ultimately, it is unique and without peer. But as I sit here, watching it over and over, like decyphering the Dead Sea Scrolls, I can tell you that it certainly is “How to paladin.”
I will close with this simple comment. Holy crikey, I can’t believe there are thirty one other installments in this series. Talk about a legacy! I look forward to “How to paladin XXXIII.”
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Posted on June 9th, 2009 by admin
Should warriors and druids no longer generate rage from damage taken? Ghostcrawler mentions this as a possibility being considered to change the way warriors and druids tank, one that would eliminate difficulties when rage-using tanks take too little damage/avoid too many attacks and have trouble tanking content that they outgear or are using avoidance heavy gear to tank.
Having warriors only or mostly generate rage from damage done is an intriguing idea that has come up a few times. It would help the problem where better gear leads to rage starvation (at least in lower instances) and where warriors have trouble OT’ing because they aren’t getting hit. It might also get warriors to care slightly more about dps stats instead of focusing mostly on survival stats. This would all apply to druids too. This isn’t a change we have in the pipe, but it is something we discuss from time to time.
Of course, this would require a real shift in how warrior/druid tanking mechanics worked. It would also have massive effects in PvP: it would essentially break the pattern of design that makes focus firing a warrior in PvP a slightly more risky proposition, since if you
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Posted on June 7th, 2009 by admin
We had a great time as always last Saturday on our podcast — Turpster and I welcomed Kevin Dika, the winner of the Child’s Play Children’s Week auction, who gave a very generous donation to Penny Arcade’s charity and won a guest spot with us on the show. We talked with Kevin about his WoW experience — he plays a Ret Pally, but hey, nobody’s perfect, right? — and got some insight from him about running a guild in the game and what a tough job it can be, how to deal with kids and other folks playing along with you, and how to come up with a worthwhile balance between playing the game and living in real life. We answered your emails (including a few more “Turpster is…” emails), and then we talked about the most popular posts from the last week of WoW.com: the new Druid art form coming to the game, what’s new in 3.1.3, and where Blizzard has gone wrong recently with 5-mans, and where they might go next.
It was an excellent show, and we’re happy to have Kevin on to thank him for his support (and he did a pretty great job on the podcast, too). We’ll be back on as usual next Saturday at 3:30pm Eastern over on
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