WoW Rookie: Building bigger, better newbies

New around here? WoW Rookie points WoW’s newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to’s, visit WoW.com’s WoW Rookie Guide. We’re taking out the mop and bucket at the WoW Rookie Guide this week, scrubbing down outdated articles and polishing up pieces that cover recently updated features. We think you’ll like the new section we’re creating within the guide specifically for brand new level 80s. By no stretch of the imagination will WoW Rookie end up expanding to the point of becoming a virtual WoW 101 … But we will keep a corner devoted to players who’ve just hit 80 for the first time. So while we’re madly cooking and cleaning behind the scenes this week, we’ve rounded up a few new and old favorites for you to poke through. Or hop on over to the WoW Rookie Guide itself for even more — but if you should spy a pink-haired gnome in a maid’s outfit or (heaven forbid!) encounter an undead harridan wielding a rolling pin, please keep in mind that housekeeping is still in progress. Elemental Shaman 101 If you’re intrigued by the idea of

WoW Insider Show live today at 3:30 PM Eastern

The WoW Insider Show returns to the airwaves today at 3:30 PM Eastern time, bringing with it familiar faces Michael Sacco and Matthew Rossi (your host and co-host, respectively), with special guests Tim “Heartbourne” Tusing and Jimmy “DJTyrant” Blocksom of Project Lore bringing their unique perspectives to this week’s top stories, both here and around the internet. And, of course, they’ll answer your emails and talk live with the folks in the chat channel. You can email the podcast any time of night or day at theshow@wow.com, and you’ll be able to listen in to the show on the feed on our Ustream site, or after the jump.

WoW, Casually: Looking backward and forward

Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn’t our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn’t work, remember that we outnumber you. Not that that’s a threat, after all, we don’t have time to do anything about it. But if WoW were a democracy, we’d win. The problem with writing these year end posts for WoW is the tendency for Blizzard to make huge changes at the end of the year, altering everything. Whether it’s a new expansion like Wrath of the Lich King or Patch 3.3, it’s hard to remember what the game was like the previous 3/4 of the year. It’s not that we didn’t have a good time before the big year end events, but the game becomes so different, what we did before is irrelevant. This year, hopefully by or during the summer, we’ll be getting another expansion — only this will literally change everything. It’s like we’ll be getting WoW II, only without

Upcoming class and item balance changes

There has been a lot of good discussion lately concerning various aspects of the DPS status quo. Some classes are putting out too much compared to their cloth counterparts, and others have suddenly found themselves too powerful in certain areas of the game. Blizzard recognizes this, and this evening the Lead System Designer, Ghostcrawler, came out and enumerated a few things Blizzard believes are true. Ghostcrawler has left the door open to these class and item balance issues being fixed (if Blizzard decides to pursue such fixes) in either a hotfix or through an upcoming patch. Chief among these changes are an increase in warlock DPS, a decrease in rogue DPS, a change in protection warriors to limit their utility in PvP, and refinements to Icecrown Citadel weapon procs. When looking over this laundry list of areas to change, it’s important to remember that Ghostcrawler is not promising a fix, and that he and his team are not ready to share specifics. He has not promised you the pony, so don’t be mad if some of these changes don’t happen. Ghostcrawler’s full statement after the break. From Ghostcrawler: As many of you have suspected, we think rogue

Blood Pact: Meet the minions part 5, the infernal and doomguard

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. “Don’t tell anyone this but Niby is daft.” ~ Impsy <Niby’s Minion> This week, Blood Pact looks at the bad-boys of our demon companions. When you think through the various warlock minions it’s common to consider their usefulness. This is especially true of non-warlocks and raid leaders. Everyone knows that imp for his ranged DPS, health bonus and constant grumbling, the felhunter for annoying casters, voidwalker for tanking, felguard for pure DPS and the succubus for, well, dying a lot in Black Temple. This week though we look at two minions that are best known for killing people and causing trouble in towns and villages: the infernal and the doomguard. Anyone who has been playing the game for some time probably remembers at least one occasion where a bored warlock has decided that they have nothing better to do than annoy low-level members of their own faction by setting one of these guys loose. If not then you’ve almost certainly heard stories. It’s these stories that, even though this chaos is no longer possible, make others look at locks with much

Ready Check: Lady Deathwhisper

My guild is made up of long-time gamers, including folks who’ve been roleplaying for dang near two decades. And even though we like to style ourselves “hardcore raiders,” we all have to admit that we have those characterization inclinations from time to time. We like our immersion. We like our stories. So when we came across Lady Deathwhisper, we had to make a story up for ourselves. As the story goes, we met and defeated Kel’Thuzad back in Naxxramas. But, Arthas wasn’t quite finished with his trusted lieutenant yet, and raised him (again) from the dead. But something went horribly, horribly wrong. Lord Kel’Thuzad returned from the grave as Lady Deathwhisper! Naxxramas was only a setback, but it was one heck of a setback! While this little story of ours has no real basis in real game lore, the comparison between the two characters is absolutely appropriate. Both boss fights involve heavy magic damage, adds that spring from the walls to defend the boss, and more than a little coordination. I actually think Leady Deathwhisper is the most difficult fight of the first wing of Icecrown Citadel, which makes her a decent comparison to

The Night Before Winter Veil

‘Twas the night before Winter Veil and all through the house Not a creature was stirring, sans a click of the mouse The presents were stored by the tree with great care, In hopes that Grand’ Winter would soon be there; The orphans were nestled all snug in their beds, While visions of Pandaren Brew danced in their heads; And my guildie in her ‘kerchief, and I in my helm, Had just settled down for a long battle-ground, When out of the mine there arose such a clatter, I sprang from my mammoth to see what was the matter. Away to the entrance I jogged like a flash, Tore open the door as I threw up the latch. The moon on the breast of the new-fallen snow Gave the lustre of mid-day to the objects below, When, what to my wondering eyes should appear, But a miniature sleigh, and eight tiny reindeer, With a little old driver, so lively and quick, I knew in a moment it must be thine old Ghost! More rapid than gryphons his coursers they came, And he whistled, and shouted, and called them by name; “Now, Vashj! Now, Kael! On Yogg and Arthas! On, Neth! On Bornakk! On Zarhym and Metzen! To the top of the arena! Don’t scale those walls! Now sprint away! Dash away!

Totem Talk: Patch 3.3 and shamans, part 2 — How not to PUG

Totem Talk is the column for shamans. With the new Random Dungeons and Dungeon Finder, healing has never been more in demand, and shamans find themselves faced with the dilemma: do I wait 10 minutes and go as DPS, or get instantly invited by being willing to heal? Matthew Rossi is impatient and terrifyingly willing to heal random strangers. Ah, the Pick Up Group. Long a staple of our gameplay in WoW, patch 3.3 revolutionized the way we do it with the new dungeon finder, giving us incentives to put up with fury warriors who rush the tank, ret paladins who forget to turn Righteous Fury off, and runs consisting of two DK’s, a paladin, a warrior and a shaman where people ask the shaman if he’s tanking. (Hint, he wasn’t.) Other things the shaman will not be doing in a PUG include making a summoning portal, a mage table (it’s got mage in the name what is wrong with you), casting combat res on the tank when he dies, summoning Army of the Dead (seriously, I can understand being frustrated that someone cast that and it dragged the trash around, but shamans do not generally summon forth armies of walking corpses), washing your laundry (that’s just gross),

Why you don’t have freedom of speech in WoW

Freedom of speech is one of the most often quoted rights by gamers and people online, yet it is sadly one of the most misunderstood. This right comes about regularly when people are discussing forum bans, moderation, and people like Ghostcrawler telling folks they need to behave. People think that just because they live in a democracy or free society that they have an innate right to do and say whatever they want wherever they want. Nothing could be further from the truth. In a private forum, such as the official World of Warcraft forums, or on a site like WoW.com, you don’t have any inherent right to do anything. The people running the site or designing the game sets the rules, and that’s that. If Blizzard says all communication must end with “Ni!” or you’re banned from their forums, then that’s the rule you must follow. It’s their property and their choice to do that. If we say every comment must make fun of gnomes or the commenter will be banned, then that’s the rule you must follow. It’s our website. Freedom of speech has absolutely no bearing within a private organization. When you accept WoW’s Terms of Service or

Shifting Perspectives: Druid strategy in Icecrown Citadel – Marrowgar

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we cross our fingers and hope there are more fights like the gunship battle up ahead. Hail, druids. I’ll be continuing a look at Balance gear whenever the gear lists on Wowhead start behaving themselves (down, boy!), which I sincerely hope is going to start happening soon. Right now they’re kind of a mess post-patch. In the meantime, I’ve been able to return to raiding with the benefit of a new computer, and the guild stomped through Icecrown Citadel last night (with, as I previously vowed, Jaina Proudmoore’s coin in my packs because it is awesome and lore-appropriate and I could not be a bigger nerd). As with Ulduar, I’d like to do a series of class-specific tips for each encounter. Again, I go into these assuming you have a basic understanding of the fight’s mechanics, and then delve into more druid-specific commentary. Before the next set of Icecrown bosses hits, I hope to have covered Marrowgar (here), Lady Deathwhisper (in which binding Remove Curse to all of your hotkeys plays a significant role in the raid’s success), the