World of Warcraft game for most fans, the game is the game. However, World of Warcraft game addiction, and even difficult to distinguish the real extent of the world, is a disease. 8, China’s first These are suddenly touted a press, at the beginning of this standard name is For the definition of Internet addiction: Internet addiction refers to an individual caused by repeated excessive use of the network behavior of a mental disorder, manifested a strong desire on the use of the network, when a sudden stop or reduce the use of irritability, difficulty concentrating, sleep disorders . Accordance with the Standard defined Internet addiction diagnosis and treatment. Which refers to five kinds of the type of Internet addiction, and even includes a network of information and online transactions, although the specific criteria and did not find the file, but it also foreshadowed yet another controversy about the Internet is about to begin. Network is the network of life for many people has become part of life for some people, there is no network, life is meaningless,aoin kinah, why is it so addictive? Because the financial resources to rely on networks, communications rely on the network, the sale of necessities needed network, or even ordering tickets will need to rely on the network. This so-called pathological way of life and did not think so can not be accepted. Father of the Internet, said the network appear to the world beyond the geographical limits, into a global village. This is such a friendly argument, it seems that you will find casual, in reality you are familiar, regular contact with friends, more than half out of the same village, with more than half your income is very, very professional, interest the same friends, and the network is to make our living space is becoming larger and more passionate, more and let us addictive. Because the network gives us a way of life change is on the enjoyment, something is bound to make people happy addictive, right? Do not play online games on the spirit of the problem is not it? This is a question worth pondering, as many people as a cover, unwilling to face themselves, however, likes to play the fact that they use what family factors, educational factors, social factors to cover up their game preferences, even for games fascination. In fact, fascinated by the fascinated, afraid to admit what? Who has a hobby, who are free to decide what they like and dislikes, as for a thing, would a rational, healthy treat to your own preferences. We need to understand that, because of the emergence of online games, for many people to solve the problems of life boring, even for large groups of people to imagine the work to solve the problem, say that this is an era of progress, like some of the underground industry, although they are banned, but because of the existence of this industry, but also makes some of the worse social phenomenon has been effectively contained and reduced. In fact, I was fascinated with the online games, even to the degree of obsession, every day after work or can not eat dinner and to immediately enter the online world, I think I had quite comfortable. As long as we are not reactionary, not to engage in sabotage, not robbery, our values, outlook on life and who would care? Long live this every day that you say long live, in the end, life is not your own? How to live life, how are also over their own affairs,wow gold buying, free as long as I remember and honor their parents, to accompany a friend to eat a meal a day chat, live day by day, cool, happy. Say that high school students is a special group of people, addicted to online games they do because it may harder to resolve. Because we want to know, playing chess, playing cards are also games, playing basketball, football is the game, this game online with the above or what is the difference? A good online games work, including the contents of the individual can improve the response capacity, computing power, overall planning capacity, investment in skills, interpersonal skills, management skills, as I play a game, some people fit to be a union long, some people fit to be a military advisor, for some people when the profiteers, although some people complain the title, but really the central figure in a group of people. I want to say is: online world, is the real world! But as young people, not to accept this is not the age of the world, but should be better to plan the timing, because there are more important things to do waiting for you, this is a social responsibility, just as I must now go to work and earn money, it is the responsibility of the family, and youth must be a learning-based, which is the responsibility of the family, but also as a minor should do the only social responsibility. I’m not saying that young people do not play games,wow powerleveling, so to speak, a child, playing games like it! What is wrong? Children do not like to play games only mental! Called autism, or something else. Grasp a degree, a ratio of playing and learning is very important. The world is balanced, there is no perfect network, is not completely ugly society. This is a very real problem, such as we often see some of the print media hype on how good the network is not good, whether or not to consider the newspaper’s circulation, market share or to compete, these seem to have some radical elements. A re beautiful city also has its ugly side, the network as a society, it is not perfect, and we in the network plays a white one, but there are some people playing the black side, must achieve a balance, the network can there, in order to move forward. If there is no contradiction, we can only stay in the moment, no sun and the moon turn, the time will never stand still. Network, there must be some people become addicted,gold sellers, the network in order to progress, and promote the development of the real economy, this part of the economy will bring associated industries such as manufacturing, etc., then the whole community to the previous development. If one day, no one addicted to the Internet, I can only imagine the economic crisis might never have passed, because of the impact of the network too. Perhaps because I work in IT, so I hope some people because of the network something addictive it. The key lies in the innovative alternative products! This is an economic issue, but we take it to solve social problems also not a bad idea. Besides gaming, if we can come up with relevant state agencies to the impact of alternative products online game market, and this product, especially for high school students, college is a more attractive than the online games, for example, people can have a sense of accomplishment, have the freedom to interest-oriented, there can be personalized settings, and for the interest in learning a great role, which is not necessarily what program or what sport, which requires an industry, a lot of related to joint development of the industry’s business model . Need to analyze why a student is not addicted to the game, but because of what aspects of the game will make students addicted? This is a question of demand, in Maslow’s hierarchy of needs theory 5, from low to high physiological needs, safety needs, social needs, respect the needs and self-realization needs. The online game is to seize the most critical issue in today’s stable society, for the students, the physiological needs and security requirements are not considered, then three just in the gaming world has been most vividly reflected, However, in our campus, the light of social needs is not no free choice, so what is the highest self-realization. Therefore, online games for students to create this virtual sense of self-realization and the other two requirements fully met, it is the students because the main reason for online games and addiction. Then we come to a conclusion, we need innovative alternatives in these three areas need to find a breakthrough point! Is how to meet the social needs of students, how to ensure respect for their preferences and personality, how they do certain things to have self-fulfillment! Social progress, we should progress to consider the idea of new things, rather than directly hostile to the idea of treat!